In the middle of the video they're in a red system, but they show other colored systems (black/darkblue). imagine zooming around a 300-man fleet battle with a joystick and it looks as purdeh as that. I wish that EVE combat was like that too. If this is in-game footage, I will shit bricks.ĭunno if it was the same vid I saw on youtube ( bugs out in my browser so I can't watch it) but I thought it was a bit "meh."Įverything was so red aswell, pretty cool effects though, but due too the quality it was a bit hard to judge.ĭey see me trollin, dey hatin, moddin they tryin to catch me postin dirty.Īshen Lion Mining and Production ConsortiumĬool. Thread Statistics | Show CCP posts - 0 post(s) The advantage of sealing a crippled part of the hull is that any incoming enemy fire directed there, isn't going to affect the rest of the ship.» Click here to find additional results for this topic using Google If this area is left un-repaired, the whole ship can be destroyed like what happens with the fighters, even if the other sections were still armored and intact.Īnother difference that distinguishes the capships' damage management, is that commanders are given the ability to “seal” the crippled sections of hull, but by doing this, those parts of the vessel are gone forever: all the subsystems in those areas will never be repairable again, the engineers teams won't be able to access them and no field repairs from allied ships can be applied to the sealed parts. However players will have to wisely employ these repair teams, because if sent in crippled parts of the hull still under enemy fire, these squads might be killed from the upcoming shots.Īgain, if a critical of a capital ship is crippled, any further damage taken there is going to affect the whole hull/chassis of the vessel, reducing its efficiency. Things works similarly also for capital ships (of course there will be many more sections/criticals, depending from the dimensions and the shape of the vessels) however commanders can rely on some squads of engineers that can be sent in the crippled parts of the hull, in order to field repair them up to a certain condition of efficiency (and repairing also the subsystems present in that area). Notice that crippling the criticals of a fighter containing the canopy/cockpit may lead to the sudden death of the pilot. This will affect the ship in various ways, like top speed reduction, less agility and of course, you offer a completely crippled part to the enemy any further damage taken in this section, is going to cripple also the other parts of the hull even if these still have the relative armor in good condition, and lead to the destruction of the fighter. If you keep shooting at that area of the ship, then its hull is going to cripple and all the linked subsystems as well as the rear left engines and thrusters, are going to be destroyed. If you manage to deplete the armor of the rear left part of the ship, then you will leave uncovered that section of the hull. The front part holds several items/subsystems such as the canopy/cockpit, the slots for the weapons and avionics the rear parts hold each one of the respective engines, along with thrusters and countermeasure slots. Let's take a fighter for example: we can subdivide it in a frontal critical and then the rear can be split in two, right and left rear. The above image is another example and shows a Coalition's Gecko light fighter (the current target) that has sustained serious damage to the right critical, which is highlighted in red in the center/right of the HUD. Notice that this is all work in progress, so the number and type of sections and their visualization in the HUD is likely to change. In the right side you can see the status of the current target (here is a FCA Hawk), which has the frontal critical highlighted in orange, that means it's quite in bad shape but not as much as the ship piloted by the player.
![naumachia space warfare vaporwre naumachia space warfare vaporwre](https://cdna.artstation.com/p/marketplace/presentation_assets/000/357/960/large/file.jpg)
These informations are reported on the bars that you can see on the HUD in the left of the view. In the above screenshot, the player has both its right and left rear of the hull highlighted in red along with depleted armor and very high levels of heat (all of this means nothing good of course!).
![naumachia space warfare vaporwre naumachia space warfare vaporwre](https://fsmedia.imgix.net/6f/d7/39/7d/27b1/4468/84f8/915823e9d6d7/bmws-titan-motorcycle-concept-presses-for-record-breaking-speeds-and-unprecedented-design.jpeg)
A critical is a generic part of the hull that can store a certain amount of armor points and host any kind of subsystems/item/slot when needed. In these images you may also have noticed that now ships' hulls are divided in sections see the green/red bars/squares above the 2D layout of targets from now on I'll refer to these sections as “criticals”.